![]() ![]() However, spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half their normal effect to a warforged. Unlike other constructs, warforged are subject to critical hits, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects.Īs living constructs, warforged can be affected by spells that target living creatures as well as by those that target constructs.ĭamage dealt to a warforged can be healed by a cure light wounds spell or a repair light damage spell, for example, and a warforged is vulnerable to disable construct and harm. Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.Ī warforged cannot heal damage naturally. Unlike other constructs, a warforged is not immune to mind-affecting spells and abilities. Unlike other constructs, a warforged does not have low-light vision or darkvision. Unlike other constructs, a warforged has a Constitution score. Traits: A warforged possesses the following traits. Warforged are living constructs that combine aspects of both constructs and living creatures, as detailed below.įeatures: As a living construct, a warforged has the following features.Ī warforged derives its Hit Dice, base attack bonus progression, saving throws, and skill points from the class it selects. A living construct is a created being given sentience and free will through powerful and complex creation enchantments. Living Construct Subtype (Ex): Warforged are constructs with the living construct subtype. A multiclass warforged’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing. Bonus Languages: None.įavored Class: Fighter. Light Fortification (Ex): When a critical hit or sneak attack is scored on a warforged, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.Ī warforged has a natural weapon in the form of a slam attack that deals 1d4 points of damage.Īutomatic Languages: Common. Any class ability that allows a warforged to ignore the arcane spell failure chance for light armor lets him ignore this penalty as well. The character must be present for the entire time it takes to enchant him.Ĭomposite plating also provides a warforged with a 5% arcane spell failure chance, similar to the penalty for wearing light armor. Warforged can be enchanted just as armor can be. This composite plating occupies the same space on the body as a suit of armor or a robe, and thus a warforged cannot wear armor or magic robes. This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor). ![]() ![]() Medium: As Medium constructs, warforged have no special bonuses or penalties due to their size.Ĭomposite Plating: The plating used to build a warforged provides a +2 armor bonus. Starting Racial Traits: +2 Constitution, –2 Wisdom, –2 Charisma Starting Ability Scores (Before Racial Adjustments): 16 Str 14 Dex 14 Con 12 Int 12 Wis 10 CHA Warblade 6 6 known 4 Readied Maneuvers 2 Stances Known Wisdom can be dumped, to an extent, but your will saves will be mediocre.Game Rule Components Stances & Maneuvers Not much, but it's better than nothing, imo. Never downplay the importance of full casting), I would go with 14 so that you get 1 second level spell per day, at least. But, going pure bard/warblade (not that it's the best choice, of course. Obviously, going SC means you'll need a lot more. should be a minimum of 14, depending on how far you take bard spellcasting. I don't care if you have a d12.ĭex needs to be 15+. A 14 would be swell, I think.Ĭon is (almost) always necessary. You don't need tons of strength, since you're primarily running off of extra dice damage. doesn't really make it that much of a warblade, in my humble opinion. Saph's suggestion is terrific, but two levels of warblade. It's even worse with Snowflake Wardance.Įverything else is up to you, really it's a fairly easy and extremely fun build. A Masterwork Mandolin grants another +1, but that's Perform (String Instrument), which doesn't work well with singing or TWF. That's about +6d6 to all attacks at level 8. some vest, Song of the Heart, Inspirational Boost : +1 to your Inspire Courage results, each. Add xd6 elemental damage to your and your allies attacks, where x is your attack bonus from Inspire Courage.īadge of Valor. Silverbrow Human, Dragonfire Inspiration : Dragon Magic. ![]()
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